![]() When you are done modifying you need to re-save the GUI using save-as, as the GUI Editor can only make an all-in-one XML file, it CANNOT save back into the individual GUI XML files! You should see the effect right away in the middle! You can modify them, or You can also add / remove widgets as you wish using the menus. On the right side you can see the properties of the currently selected widget. You can select individual widgets of it by either clicking on them in the middle, or double clicking them in this panel. On the left side in the “widget hierarchy” panel you can see the hierarchy of the loaded GUI definition. If all goes well you should now see the Ryzom login screen in the middle of the screen. However it also is worth mentioning that the GUI Editor tool was not meant to be a Ryzom GUI Editor, it was meant as an editor tool for the Nel GUI Library. This is a project file, that defines the XMLs, texture atlas, and master group for the Ryzom login screen.įor now only the login screen is supported from Ryzom, because the character selection screen and the ingame UI have widgets that couldn't yet be moved out of the Ryzom game, due to it being too deeply coupled with it. It also defines the texture atlas used, and the master group that should be activated ( it's basically a set of widgets that are visible ).Ĭlick File – Open, navigate to the project_files directory you copied during installation, and double-click login.xml. These can be set in client_default.cfg in the Ryzom directory / folder ), the GUI Editor uses project files, that define a set of XML files that should all be parsed as a unit. In fact there are 3 sets of them, and they are loaded / used as 3 separate units. Since individual Ryzom / Nel GUI XML files unusable in themselves ( they inter-depend on each others. Add your Ryzom client's data directory to in tools – settings – Search recurse paths.Copy the widgets and project_files directories to your OVQT folder.So build Qt tools, and make install on Unix / run INSTALL project in Visual Studio on Windows. Build and install just like the other Object Viewer Qt ( OVQT ) plug-ins.
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